Xeno Crisis sur Mega Drive
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Re: Xeno Crisis sur Mega Drive
gyromite a écrit:j’ai le secret espoir justement que ce ne soit pas le cas. S’il ne s’agit pas d’un tirage limité ça changerait je pense pas mal de choses, je suis las de ces tirages limites qui provoquent une hype chez les collectionneurs et par conséquent une envolée immédiate des prix bien avant que les jeux ne soient effectivement mis en vente et donc testés. Si pour une fois il pouvait n’y avoir pas de spéculation en amont et que le jeu se vende uniquement parce qu’il est bon, mieux dans sa version aes et parce que le bouche à oreille fonctionne, ce serait cool. À l’heure actuelle c’est un vrai pari sur la qualite finale du soft avec paiement à la commande c’est tout de même vachement risqué.snkspirit a écrit:tu sais au pire tu pourras trouver preneur au prix que tu l auras acheté si le jeu ne te convient pas car a mon avis ça fera comme les NG dev team que l on retrouve au double du prix après leur sortie .........mythos a écrit:Question très pertinente je suis aussi intéressé par la version mvs mais j'aimerais aussi quelques retour avant d'investir.
Édit: et pourquoi pas voir son prix baisser en occaz’ par rapport au prix neuf si le jeu n’est pas si bon ou que la difference avec la version de base développée sur megadrive ne soit pas si importante.
Il y a un numéro de série , ce qui doit limiter la production !
salgueiro- Mintissime !
- Messages : 1592
Date d'inscription : 12/11/2015
Re: Xeno Crisis sur Mega Drive
un N° de série ne limite en rien la production XD
Un tirage limité numéroté dans ce cas ?
Un tirage limité numéroté dans ce cas ?
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Re: Xeno Crisis sur Mega Drive
Tu peux avoir plusieurs séries aussi.......
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Y'a pas de pierre dure, que des bras mous !!!
snkspirit- Pièce unique
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Age : 46
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Re: Xeno Crisis sur Mega Drive
Progress Update (December 2018)
Publié par Bitmap Bureau (créateur)
Here’s a quick mini update on progress - with the holiday break it’s been a quieter month than usual but we’re back in the office and full steam ahead with Xeno Crisis!
Development
Things are going very well with the modern platform versions (Switch, PS4, XBox One, Steam), which have been through more refinements and have now started to enter certification. Matt’s condition has improved greatly and he’s been able to accelerate his development of the Mega Drive version - there’s still some catching up to do but he’s really happy with progress.
We don’t like leaving any major bugs around for too long, and we finally managed to track down a nasty crash bug that was happening when loading the final levels of the game on the Mega Drive (space on the stack wasn’t being properly cleared and it was gradually running out!). Development setups for retro platforms can be very limiting, sometimes with little to no feedback, error reporting and logging. If there is enough demand we hope to do an article on our development process after release; showing some of the setups and workarounds and how we can get things like basic debugging working on emulators and on the actual Mega Drive / Dreamcast.
Certification has meant that we’ll have to jump on a few other bits like trailer production and store launch assets, which have to be submitted well ahead of time, so Mike’s getting on with that side of things. We’ve also bought an OSSC so that we can start to capture gameplay footage directly from the Mega Drive, Dreamcast and Neo Geo systems, so we’ll be able to show some of that in the coming weeks.
Neo Geo
The physical side of the Neo Geo version is moving along nicely, with two of the four PCB prototypes ordered, and the other two designs nearly ready for prototype. We’ve also commissioned the 3D designs of the various molds. We’re half-way through January now which means there’s just two weeks left to order a Collector’s Edition of Xeno Crisis for the Neo Geo, which you can do so here:
https://shop.bitmapbureau.com
Publié par Bitmap Bureau (créateur)
Here’s a quick mini update on progress - with the holiday break it’s been a quieter month than usual but we’re back in the office and full steam ahead with Xeno Crisis!
Development
Things are going very well with the modern platform versions (Switch, PS4, XBox One, Steam), which have been through more refinements and have now started to enter certification. Matt’s condition has improved greatly and he’s been able to accelerate his development of the Mega Drive version - there’s still some catching up to do but he’s really happy with progress.
We don’t like leaving any major bugs around for too long, and we finally managed to track down a nasty crash bug that was happening when loading the final levels of the game on the Mega Drive (space on the stack wasn’t being properly cleared and it was gradually running out!). Development setups for retro platforms can be very limiting, sometimes with little to no feedback, error reporting and logging. If there is enough demand we hope to do an article on our development process after release; showing some of the setups and workarounds and how we can get things like basic debugging working on emulators and on the actual Mega Drive / Dreamcast.
Certification has meant that we’ll have to jump on a few other bits like trailer production and store launch assets, which have to be submitted well ahead of time, so Mike’s getting on with that side of things. We’ve also bought an OSSC so that we can start to capture gameplay footage directly from the Mega Drive, Dreamcast and Neo Geo systems, so we’ll be able to show some of that in the coming weeks.
Neo Geo
The physical side of the Neo Geo version is moving along nicely, with two of the four PCB prototypes ordered, and the other two designs nearly ready for prototype. We’ve also commissioned the 3D designs of the various molds. We’re half-way through January now which means there’s just two weeks left to order a Collector’s Edition of Xeno Crisis for the Neo Geo, which you can do so here:
https://shop.bitmapbureau.com
blitz- Scellé
- Messages : 2922
Date d'inscription : 28/08/2016
Re: Xeno Crisis sur Mega Drive
Ce sera pour le printemps avec un peu de chance
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FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
bladerunner a écrit:Ce sera pour le printemps 2020 avec un peu de chance
Oui, je pense aussi:/
Re: Xeno Crisis sur Mega Drive
Ce qui me gêne le plus dans ces nouveaux jeux, c'est les inserts sans les logos officiels : Sega, Megadrive, Neo Geo, AES, MVS...
Ça fait vraiment moche
Ça fait vraiment moche
Re: Xeno Crisis sur Mega Drive
On peut faire des autocollants a rajouter....raditz a écrit:Ce qui me gêne le plus dans ces nouveaux jeux, c'est les inserts sans les logos officiels : Sega, Megadrive, Neo Geo, AES, MVS...
Ça fait vraiment moche
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Re: Xeno Crisis sur Mega Drive
une info sur l'accident de Matt, un truc tout bête qui nous est tous arrivé mais pour lui ce n'est pas cool.
Dernière édition par bladerunner le Mar 8 Oct 2019 - 22:05, édité 1 fois
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FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
Pour info la rom neogeo sera dispo à la vente.
info trouver ng.com
Mike tucker one of the devs clarified a few things for me most relevant info as follows
"We're actually going to be selling the Neo Geo ROM for Xeno Crisis in the near future to cater for Neo SD users in particular, so there will be little to no point in applying security to the AES and MVS cartridges. We are considering some counter-measures though to discourage it. Inevitably, someone somewhere will pirate Xeno Crisis, but fortunately it will be easy to detect fakes as we're using our own customised board"
info trouver ng.com
Mike tucker one of the devs clarified a few things for me most relevant info as follows
"We're actually going to be selling the Neo Geo ROM for Xeno Crisis in the near future to cater for Neo SD users in particular, so there will be little to no point in applying security to the AES and MVS cartridges. We are considering some counter-measures though to discourage it. Inevitably, someone somewhere will pirate Xeno Crisis, but fortunately it will be easy to detect fakes as we're using our own customised board"
_________________
FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
ils ont un bonne esprit chez bitmapbureau.je trouve ca bien de vendre la rom pour les linker.je pense me la prendre vu sous cette angle.
le jeux a l air pas degueu en plus.
pas le meme esprit que d autres editeur,qui font monter la speculation expré sur neo en vendent leurs jeux au compte gouttes et des années avant la sorti definitive
le jeux a l air pas degueu en plus.
pas le meme esprit que d autres editeur,qui font monter la speculation expré sur neo en vendent leurs jeux au compte gouttes et des années avant la sorti definitive
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SNK FOREVER
neopolo- Convert
- Messages : 72
Date d'inscription : 26/02/2016
Age : 48
Localisation : haute loire
Re: Xeno Crisis sur Mega Drive
raditz a écrit:[RECH] Convert Xeno Crisis MVS
Me faire proposition en MP.
Et oui ça va être la fête pour différencier convert et original.
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FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
Apparemment il faut aller sur neogeo.com pour avoir des infos.
message posté hier:
Les versions Steam, Switch, PS4 et XBox One sont terminées depuis un certain temps et nous terminons maintenant les versions Mega Drive et Dreamcast. Vous pouvez donc dire que la version Mega Drive est basée sur la version PC. Nous avons pris soin de respecter certaines limites lors du développement de la version PC afin que cela soit techniquement réalisable sur le Mega Drive. Nous reviendrons à la version Neo Geo lorsque les versions MD et DC seront terminées. Par conséquent, il y aura évidemment des améliorations / modifications pour Neo Geo qui ne figurent pas dans les versions précédentes.
message posté hier:
Les versions Steam, Switch, PS4 et XBox One sont terminées depuis un certain temps et nous terminons maintenant les versions Mega Drive et Dreamcast. Vous pouvez donc dire que la version Mega Drive est basée sur la version PC. Nous avons pris soin de respecter certaines limites lors du développement de la version PC afin que cela soit techniquement réalisable sur le Mega Drive. Nous reviendrons à la version Neo Geo lorsque les versions MD et DC seront terminées. Par conséquent, il y aura évidemment des améliorations / modifications pour Neo Geo qui ne figurent pas dans les versions précédentes.
_________________
FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
Merci pour l’info
salgueiro- Mintissime !
- Messages : 1592
Date d'inscription : 12/11/2015
Re: Xeno Crisis sur Mega Drive
Pas de quoi salgueiro.
J'espère qu'ils finaliseront la version md et dc fin mars pour être dans les temps pour la version neo, il parle aussi des précommandes collector Aes/mvs toujours dispo c'est lié aux problèmes de paiement par carte normalement il devrait clôturer dans les prochains jours.
Peut être des infos avant la fin du mois
J'espère qu'ils finaliseront la version md et dc fin mars pour être dans les temps pour la version neo, il parle aussi des précommandes collector Aes/mvs toujours dispo c'est lié aux problèmes de paiement par carte normalement il devrait clôturer dans les prochains jours.
Peut être des infos avant la fin du mois
_________________
FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
Du coup moi je pense revendre ma version Md
salgueiro- Mintissime !
- Messages : 1592
Date d'inscription : 12/11/2015
salgueiro- Mintissime !
- Messages : 1592
Date d'inscription : 12/11/2015
Re: Xeno Crisis sur Mega Drive
Perso quand j'ai su qu'une version neo était dans les tuyaux j'ai décommandé la version megadrive comme tu dis faut voir peut être que je la prendrais le jeu lui est quand même dédié.
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FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
Progress Update (January 2019)
Publié par Bitmap Bureau (créateur)
Hey everyone, sorry for the belated monthly update - it’s been another busy few weeks with lots of news to update you all with.
Mega Drive / Genesis Footage
Progress has been excellent on the Mega Drive version and we now have some new 2 player footage to show you with the game being played on a Genesis Mk1 machine. Apologies for Mike’s phone capture; we were hoping to do a split picture video alongside the OSSC footage but we had a few last minute issues with our SCART splitter!
As you can see in this footage, the Mega Drive version is already very similar to the modern console version. The core optimization work has now been completed and we’re pleased to say it’s running at a solid 60 FPS even with 2 players firing away and hordes of enemies attacking! The last few weeks have seen the key areas of development and technically difficult aspects of the Mega Drive version completed (three of the boss battles resulted in 0, 3, 7 VRAM tiles left respectively!).
We’ve got a few enemy behaviours and boss battles still to complete and then we’ll be onto gameplay balancing, refinements and QA testing ahead of release. We expect to be in the QA testing phase by our next update and starting to ramp up for release. Please note if you pre-ordered on BackerKit before we moved over to our new shop (https://shop.bitmapbureau.com) then you may get an order lockdown notification shortly as we process any outstanding payments ahead of release.
We also hope to have a quick revisit to the Dreamcast version (and if time the Neo Geo version) in the next couple of weeks to ensure that the code base is kept more or less in-line with the Mega Drive version. There’s never enough time to do everything but we also hope to squeeze in some testing of the Mega Drive version on our Mister FPGA.
Modern PC/Console Trailer
The modern platforms are progressing through certification and as part of that process we’ve had to put together a trailer, so we thought it would be a good idea to share it with you! The video does show some of the stages and enemies you’ll encounter in the later parts of the game though, so you may wish to avoid watching it entirely - we’ll leave that up to you...
Neo Geo
Anyone who has pre-ordered the Neo Geo version will no doubt be interested to know that we recently received the first prototypes for the MVS PCBs (CHA/PROG). We’re pleased to report (slightly to our surprise) that the first revisions have worked as intended. The boards are currently being put through various tests on a wide range of MVS devices. The prototype AES PCBs are expected to be ordered in the next week or two; we hope they will work out as well as the MVS ones.
We’re making really good progress with the sourcing AES/MVS plastic shells, our MVS mold design is also complete and we’re waiting on some molding quotes for comparison to potential suppliers.
If you ordered the Collector’s Edition for Neo Geo then you will receive a survey in the next couple of weeks to confirm how you wish your hostage name to appear in-game, as well as one or two other details. We’ll also try to confirm serial number allocations for those that requested a particular serial where possible.
So that’s it for this month - the end is definitely in sight with regards to the Mega Drive version, and things are progressing well on other fronts. We hope you enjoyed the update and we’re sure we’ll have more good news to share in the next one!
Publié par Bitmap Bureau (créateur)
Hey everyone, sorry for the belated monthly update - it’s been another busy few weeks with lots of news to update you all with.
Mega Drive / Genesis Footage
Progress has been excellent on the Mega Drive version and we now have some new 2 player footage to show you with the game being played on a Genesis Mk1 machine. Apologies for Mike’s phone capture; we were hoping to do a split picture video alongside the OSSC footage but we had a few last minute issues with our SCART splitter!
As you can see in this footage, the Mega Drive version is already very similar to the modern console version. The core optimization work has now been completed and we’re pleased to say it’s running at a solid 60 FPS even with 2 players firing away and hordes of enemies attacking! The last few weeks have seen the key areas of development and technically difficult aspects of the Mega Drive version completed (three of the boss battles resulted in 0, 3, 7 VRAM tiles left respectively!).
We’ve got a few enemy behaviours and boss battles still to complete and then we’ll be onto gameplay balancing, refinements and QA testing ahead of release. We expect to be in the QA testing phase by our next update and starting to ramp up for release. Please note if you pre-ordered on BackerKit before we moved over to our new shop (https://shop.bitmapbureau.com) then you may get an order lockdown notification shortly as we process any outstanding payments ahead of release.
We also hope to have a quick revisit to the Dreamcast version (and if time the Neo Geo version) in the next couple of weeks to ensure that the code base is kept more or less in-line with the Mega Drive version. There’s never enough time to do everything but we also hope to squeeze in some testing of the Mega Drive version on our Mister FPGA.
Modern PC/Console Trailer
The modern platforms are progressing through certification and as part of that process we’ve had to put together a trailer, so we thought it would be a good idea to share it with you! The video does show some of the stages and enemies you’ll encounter in the later parts of the game though, so you may wish to avoid watching it entirely - we’ll leave that up to you...
Neo Geo
Anyone who has pre-ordered the Neo Geo version will no doubt be interested to know that we recently received the first prototypes for the MVS PCBs (CHA/PROG). We’re pleased to report (slightly to our surprise) that the first revisions have worked as intended. The boards are currently being put through various tests on a wide range of MVS devices. The prototype AES PCBs are expected to be ordered in the next week or two; we hope they will work out as well as the MVS ones.
We’re making really good progress with the sourcing AES/MVS plastic shells, our MVS mold design is also complete and we’re waiting on some molding quotes for comparison to potential suppliers.
If you ordered the Collector’s Edition for Neo Geo then you will receive a survey in the next couple of weeks to confirm how you wish your hostage name to appear in-game, as well as one or two other details. We’ll also try to confirm serial number allocations for those that requested a particular serial where possible.
So that’s it for this month - the end is definitely in sight with regards to the Mega Drive version, and things are progressing well on other fronts. We hope you enjoyed the update and we’re sure we’ll have more good news to share in the next one!
blitz- Scellé
- Messages : 2922
Date d'inscription : 28/08/2016
Re: Xeno Crisis sur Mega Drive
C est super de recevoir autant de bonne news
La classe , cette société !
Si seulement les autres développeurs pouvaient suivre le même exemple
La classe , cette société !
Si seulement les autres développeurs pouvaient suivre le même exemple
salgueiro- Mintissime !
- Messages : 1592
Date d'inscription : 12/11/2015
Re: Xeno Crisis sur Mega Drive
c'est bien fluide à deux quant au effet sonore ils sont vraiment terrible.
par contre à mon avis dans le gameplay il ne faut pas trop abuser de la roulade on a vite fait de se retrouver dans les ennemies.
par contre à mon avis dans le gameplay il ne faut pas trop abuser de la roulade on a vite fait de se retrouver dans les ennemies.
_________________
FLICKR
bladerunner- Scellé
- Messages : 2245
Date d'inscription : 04/02/2017
Re: Xeno Crisis sur Mega Drive
Les mêmes vont 100 fois plus vite que la NGDev pour un taf au moins aussi beau !
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